Saturday 30 April 2011

Elements of game design- Environment

When playing games, i have noticed many things that assist me in completing the level/quest. One very obvious thing is that in some games, there are "invisible walls" so that you can't get to certain areas. Obviously, in games when you can pretty much go anywhere, this isn't posssible. Another way, for example in Fable 3, is to make a trail on the floor for the character to follow to the required destination. There are also the obvious things such as paths, minimaps, compasses etc...

The environment influences the game very strongly. Survival/horror games always look dark and gloomy to influence fear as something could jump out at you at any moment. The biggest way to set the mood in a game is with the enviroment. If everything is bright and sunny and then there are suddenly dead bodies everywhere, you are going to stop and think "Hmm, something isn't quite right here." The environment is the first thing you notice.

Well, of course there is a balance between realism and stylisation that supports the player's belief in the game. If the game is about aliens, then the environment has to also be unrealistic as aliens haven't been proven to exist yet. If alien's were for example, in a super market, it wouldn't fit. But also, at the same time, there has to be some realism as if something is too unrealistic, it would seem ridiculous.

An environment i would say i particlarly like is the world in the film, Avatar. It is so unrealistic however I can almost believe that this world could actually exists. I think this is because, even though everything is so fantasy based, it still has some similarities to our world. For example, there are a race that represents human beings, wild animals and vegetation. This race however, are more primative than us, they hunt for their food and they have no technology as we do. Another thing that is similar is the fact that they still love and communicate with each other very effectively.

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